Task:
Wave propagation, diffraction, interference
Interactive Wave Lab
Welcome to the interactive wave lab! Here you can explore three essential wave phenomena: propagation, diffraction, and interference.
Select an experiment:
📡 Propagation
🌊 Diffraction
⚡ Interference
📊 Wave Profile
Wave Propagation
Waves propagate in all directions from a source at a constant speed.
🌐 Wave Propagation
Waves transfer energy without transferring matter. They propagate from the source in concentric circles.
Propagation speed depends on the medium
Amplitude determines wave intensity
Frequency remains constant during propagation
🌊 Wave Diffraction
Diffraction is the ability of waves to bend around obstacles and pass through narrow slits.
More pronounced when obstacle size is comparable to wavelength
Behind the slit, the wave spreads out like a fan
Explains sound propagation around corners
⚡ Wave Interference
Interference is the superposition of waves from two coherent sources (Young's double-slit experiment).
Bright fringes - constructive interference
Dark fringes - destructive interference
Distance between fringes depends on wavelength
📊 Wave Profile
Side view shows the wave shape - a sinusoid that moves through space.
Amplitude - maximum displacement from equilibrium
Wavelength depends on frequency and speed
Higher frequency, shorter wavelength
🎯 Practical Applications
🎵 Acoustics
Concert hall design considers sound wave interference
📡 Radio Communication
Diffraction allows radio waves to bend around mountains and buildings
🔬 Optics
Light interference is used in lasers and holography
🌊 Oceanography
Studying ocean waves helps predict weather
0.5) {
ctx.globalAlpha = intensity * (amplitude / 40);
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, canvas.height);
ctx.stroke();
}
}
ctx.globalAlpha = 1;
// Дифрагированные волны справа от щели
const slitSource = { x: barrierX, y: slitY };
for (let angle = -Math.PI/2; angle <= Math.PI/2; angle += Math.PI/20) {
const maxDist = canvas.width - barrierX;
for (let dist = 0; dist < maxDist; dist += 3) {
const x = slitSource.x + dist * Math.cos(angle);
const y = slitSource.y + dist * Math.sin(angle);
if (x >= barrierX && x < canvas.width && y >= 0 && y < canvas.height) {
const wavePhase = (dist / waveLength - time * frequency) * 2 * Math.PI;
const waveValue = Math.sin(wavePhase);
const distanceFactor = Math.max(0, 1 - dist / maxDist);
const angleFactor = Math.cos(angle) * Math.cos(angle);
if (waveValue > 0.3) {
const intensity = waveValue * distanceFactor * angleFactor * (amplitude / 40);
if (intensity > 0.1) {
ctx.fillStyle = 'rgba(255, 152, 0, ' + intensity + ')';
ctx.fillRect(x-1, y-1, 2, 2);
}
}
}
}
}
// Подписи (отодвинули от краев)
ctx.fillStyle = '#fff';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.fillText("Slit", barrierX, Math.max(30, 20));
ctx.fillText("Diffraction", Math.min(barrierX + 80, canvas.width - 50), Math.max(slitY - 40, 30));
}
// Рисование интерференции от двух щелей с экраном
function drawInterference() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const barrierX = canvas.width * 0.25;
const screenX = canvas.width * 0.6; // Экран ближе к щелям
const slitDistance = 50;
const centerY = canvas.height / 2;
const slit1Y = centerY - slitDistance/2;
const slit2Y = centerY + slitDistance/2;
const slitWidth = 6;
const waveSpeed = 50;
const waveLength = waveSpeed / frequency;
// Рисуем барьер с двумя щелями
ctx.fillStyle = '#444';
ctx.fillRect(barrierX - 3, 0, 6, slit1Y - slitWidth/2);
ctx.fillRect(barrierX - 3, slit1Y + slitWidth/2, 6, slit2Y - slitWidth/2 - (slit1Y + slitWidth/2));
ctx.fillRect(barrierX - 3, slit2Y + slitWidth/2, 6, canvas.height - (slit2Y + slitWidth/2));
// Падающие волны слева
ctx.strokeStyle = 'rgba(33, 150, 243, 0.6)';
ctx.lineWidth = 1;
for (let x = 0; x < barrierX; x += waveLength/3) {
const wavePhase = (x / waveLength - time * frequency) * 2 * Math.PI;
const intensity = Math.sin(wavePhase);
if (intensity > 0.5) {
ctx.globalAlpha = intensity * 0.5;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, canvas.height);
ctx.stroke();
}
}
ctx.globalAlpha = 1;
// Источники в щелях
ctx.fillStyle = '#ff4444';
ctx.beginPath();
ctx.arc(barrierX, slit1Y, 3, 0, 2 * Math.PI);
ctx.fill();
ctx.beginPath();
ctx.arc(barrierX, slit2Y, 3, 0, 2 * Math.PI);
ctx.fill();
// Анимированные волны от источников
ctx.strokeStyle = 'rgba(76, 175, 80, 0.3)';
ctx.lineWidth = 1;
for (let i = 0; i < 5; i++) {
const radius = (time * 30 + i * 25) % 120; // Уменьшили радиус
if (radius > 5) {
const alpha = Math.max(0, 0.3 - radius / 400);
ctx.globalAlpha = alpha;
// От первой щели
ctx.beginPath();
ctx.arc(barrierX, slit1Y, radius, 0, 2 * Math.PI);
ctx.stroke();
// От второй щели
ctx.beginPath();
ctx.arc(barrierX, slit2Y, radius, 0, 2 * Math.PI);
ctx.stroke();
}
}
ctx.globalAlpha = 1;
// Экран справа
ctx.fillStyle = '#222';
ctx.fillRect(screenX - 2, 0, 4, canvas.height);
// Статичная интерференционная картина на экране
const pattern = createInterferencePattern();
pattern.forEach(stripe => {
const { y, color, alpha, width } = stripe;
ctx.fillStyle = 'rgba(' + color[0] + ', ' + color[1] + ', ' + color[2] + ', ' + alpha + ')';
ctx.fillRect(screenX + 2, y, width, 1);
});
// Подписи (размещены подальше от краев)
ctx.fillStyle = '#fff';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
// Подписи щелей
const labelX = Math.max(barrierX - 25, 40);
ctx.fillText("Slit 1", labelX, Math.max(slit1Y - 10, 20));
ctx.fillText("Slit 2", labelX, Math.min(slit2Y + 20, canvas.height - 10));
// Подпись экрана
ctx.fillText("Screen", screenX, Math.max(canvas.height - 15, canvas.height - 10));
// Подпись интерференции (размещена безопасно)
const interferenceX = Math.min(screenX + 30, canvas.width - 60);
const interferenceY = Math.max(35, 25);
ctx.font = '11px Arial';
ctx.fillText("Interference", interferenceX, interferenceY);
}
// Рисование бокового вида волны
function drawSideView() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const centerY = canvas.height / 2;
const waveLength = 100 / frequency;
const maxAmplitude = Math.min(amplitude, canvas.height / 3);
// Ось X
ctx.strokeStyle = '#666';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(0, centerY);
ctx.lineTo(canvas.width, centerY);
ctx.stroke();
// Разметка оси
ctx.fillStyle = '#888';
ctx.font = '10px Arial';
ctx.textAlign = 'center';
for (let x = 0; x < canvas.width; x += waveLength) {
if (x > 20 && x < canvas.width - 20) { // Отступ от краев
ctx.beginPath();
ctx.moveTo(x, centerY - 5);
ctx.lineTo(x, centerY + 5);
ctx.stroke();
ctx.fillText('λ', x, centerY + 15);
}
}
// Волна
ctx.strokeStyle = '#4CAF50';
ctx.lineWidth = 3;
ctx.beginPath();
for (let x = 0; x < canvas.width; x += 2) {
const phase = (x / waveLength + time * frequency * 2) * 2 * Math.PI;
const y = centerY - maxAmplitude * Math.sin(phase);
if (x === 0) {
ctx.moveTo(x, y);
} else {
ctx.lineTo(x, y);
}
}
ctx.stroke();
// Стрелки амплитуды
ctx.strokeStyle = '#ff4444';
ctx.lineWidth = 2;
const arrowX = canvas.width * 0.25;
// Стрелка вверх
ctx.beginPath();
ctx.moveTo(arrowX, centerY);
ctx.lineTo(arrowX, centerY - maxAmplitude);
ctx.stroke();
// Стрелка вниз
ctx.beginPath();
ctx.moveTo(arrowX, centerY);
ctx.lineTo(arrowX, centerY + maxAmplitude);
ctx.stroke();
// Подписи (размещены с отступом от краев)
ctx.fillStyle = '#fff';
ctx.font = '14px Arial';
ctx.textAlign = 'left';
const labelY = Math.max(centerY - maxAmplitude - 10, 25);
ctx.fillText("Amplitude", Math.max(arrowX - 20, 20), labelY);
ctx.fillText('A = ' + amplitude, Math.max(arrowX - 20, 20), Math.max(labelY - 15, 15));
ctx.textAlign = 'center';
ctx.fillText("Propagation direction \u2192", canvas.width/2, Math.max(40, 30));
ctx.fillText("Frequency = " + frequency + " Hz", canvas.width/2, Math.min(canvas.height - 10, canvas.height - 20));
}
// Анимация
function animate() {
if (!isAnimating) return;
switch(currentExperiment) {
case 'propagation':
drawPropagation();
break;
case 'diffraction':
drawDiffraction();
break;
case 'interference':
drawInterference();
break;
case 'sideview':
drawSideView();
break;
}
time += 0.02;
animationFrame = requestAnimationFrame(animate);
}
// Управление экспериментами
window.switchExperiment = function(experiment) {
const buttons = document.querySelectorAll('.experiment-btn');
const cards = document.querySelectorAll('.theory-card');
const info = document.getElementById('experimentInfo');
buttons.forEach(btn => btn.classList.remove('active'));
cards.forEach(card => card.style.display = 'none');
currentExperiment = experiment;
time = 0;
const btnIds = {
'propagation': 'wavePropBtn',
'diffraction': 'diffractionBtn',
'interference': 'interferenceBtn',
'sideview': 'sideViewBtn'
};
const activeBtn = document.getElementById(btnIds[experiment]);
const activeCard = document.getElementById(experiment + 'Card');
if (activeBtn) activeBtn.classList.add('active');
if (activeCard) activeCard.style.display = 'block';
if (info) {
const titles = {
'propagation': "Wave Propagation",
'diffraction': "Wave Diffraction",
'interference': "Wave Interference",
'sideview': "Wave Profile"
};
const descriptions = {
'propagation': "Waves propagate from the source in concentric circles.",
'diffraction': "The wave passes through the slit and spreads out like a fan.",
'interference': "Two slits create a static interference pattern on the screen.",
'sideview': "A sinusoidal wave moves through space."
};
info.innerHTML = '
' + titles[experiment] + ' ' + descriptions[experiment] + '
';
}
};
// Обновление параметров волн
window.updateWaveParams = function() {
const freqSlider = document.getElementById('frequencySlider');
const ampSlider = document.getElementById('amplitudeSlider');
const freqValue = document.getElementById('frequencyValue');
const ampValue = document.getElementById('amplitudeValue');
if (freqSlider && freqValue) {
frequency = parseFloat(freqSlider.value);
freqValue.textContent = frequency + " Hz";
}
if (ampSlider && ampValue) {
amplitude = parseFloat(ampSlider.value);
ampValue.textContent = amplitude;
}
// Пересчитать интерференционную картину при изменении параметров
interferencePattern = null;
};
// Управление анимацией
window.toggleWaveAnimation = function() {
const btn = document.getElementById('playPauseWaveBtn');
if (!btn) return;
if (isAnimating) {
isAnimating = false;
cancelAnimationFrame(animationFrame);
btn.textContent = "\u25b6\ufe0f Play";
} else {
isAnimating = true;
animate();
btn.textContent = "\u23f8\ufe0f Pause";
}
};
window.resetWaveAnimation = function() {
time = 0;
if (!isAnimating) {
switch(currentExperiment) {
case 'propagation':
drawPropagation();
break;
case 'diffraction':
drawDiffraction();
break;
case 'interference':
drawInterference();
break;
case 'sideview':
drawSideView();
break;
}
}
};
// Запуск анимации
animate();
})()"
style="display: none;">